IG: T: films are our collective nightmares. We would very much appreciate any contributions to help offset the cost of producing the podcast. Jamie Bernadette, Maria Olsen nude - I Spit on Your Grave Deja Vu (2019. Free, cross-platform, open source, and awesome. Want to see for naked scenes in the movie Join now a sex scenes from. Sorry, Not Sorry (Milano 2019) podcast episode we reference about catholic sexual abuseĥ8:50 - How easily the film could have been drastically improvedġ:01:15 - The film as an entirely new level of badĮdited and processed with Audacity.
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Whether you went straight up, zigzagged, went curvily, or any other pathway, your change in altitude will be the same at the end. Since no matter which way you go, you will end up at the top of the mountain, your change in altitude will always be the altitude. An example of a state function is the change in altitude when climbing a mountain, whereas an example of a non-state function is the distance traveled. This means that whatever “path” you take to get to the end result, the end result will be exactly the same. In essence, a state function is a function that has the property of pathway independence. Let’s take a quick side note to explain what a state function means and why it’s important. In Unit 6, we learned about Hess’s Law, which told us that enthalpy was a state function, meaning enthalpy changes are pathway independent. For now, lets look at the far right column that says S°.Ĭhange in entropy (ΔS°) can be thought of the same way we thought about changes in enthalpy (ΔH°) in unit 6 just thinking about entropy instead of heat changes. These tables may also contain other data such as enthalpies of formation like the one below. Similarly, most if not all chemistry textbooks have tables of thermodynamic data in the back of the book with a chart of standard entropies. Calculating these values is incredibly complex, but you will be given any absolute entropies you need on the exam. Absolute entropies, also known as standard entropies, describe the number of possible states a molecule can take, a measure of its disorder. Comparing S and ΔSĮntropy can be thought of both in its absolute form (S°) and as representing a change in entropy (ΔS°) (note that the ° symbol in each simply means that we are at standard conditions, that is 1atm of pressure and 273K). This differs from enthalpy, which can only be represented as a change (we can never find H° for a reaction but we can find ΔH°). Unlike enthalpy, which was discussed in unit 5, entropy can be measured both absolutely and as a change. In the last section, we introduced the idea of entropy as a measure of disorder in a system. The grain is usually interlocked or wavy producing a ribbon figure. The striping pattern varies considerably. wide.Īppearance: The heartwood is pale yellow-brown to pinkish-brown with highly contrasting, narrow, dark brown streaks. and the small, alternate leaflets are 0.75 in. The double, compound leaves are about 6 in. thick and is always trimmed off when the tree is felled. The amazingly thick bark might be over 12 in. and a straight, cylindrical bole that is usually relatively short over low buttresses. The tree: It is a tall, impressive tree, reaching a height of 150 ft. Other common names: Zebrano, okwen, zingana and allen élé. Origin: It grows in West Africa, Mostly in Gabon and Cameroon. If you are interested in wooden watches you can check our burl wood watch collection as well.Family: Fabaceae or Leguminosae, the legume family the cassia group. Treehut's wooden watches come from many different types of wood both for men and women. This makes these trees on the higher side when it comes to trees with high heights. They have a trunk diameter of around 5 feet as well. The purpleheart trees can grow up to the size of up to 30 - 50 meters which is about 100 - 170 feet. If you thought that purpleheart trees wouldn’t be that easy to spot, you were wrong. Purpleheart Trees can grow up to 170 feet! Anti-UV coating is often used to limit the color change. This is because, of the chemical reactions caused by oxidation and UV radiation of the wood. However, as soon as they are exposed to air and light they begin to change color. Air and Light give purple heart wood its colorįreshly cut purple heart looks brown or greyish. However, there are examples of it being wavy, or displaying other patterns. Primarily, the purple heart wood is straight graioned. What is the grain pattern of Purple Heart Wood? Purpleheart wood is both functional and spectacular in color. Maybe think twice before deciding to go with plain brown for your next woodworking project. It also may eliminate negative energies and tension in the home. Many believe it enhances creative energy, knowledge, and assists in healing. In modern day pagan religions, purpleheart wood harbors important spiritual qualities. Purpleheart Wood Might Have Spiritual Qualities Not only is it resistant to water and insect invasion, but it can also withstand radical and abrupt changes in climate and humidity.ĥ. The Purpleheart Tree is Very SustainableĪlthough purpleheart wood seems exotic and rare because of its absolutely gorgeous color, it is actually one of the most durable, stable, and sustainable wood species. I wish my house was made of this stuff.Ĥ. As it is extremely dense and watertight, it is also very resistant to decay and to attack by fungi, termites, and other insects. Purpleheart wood is one of the hardiest and most sturdy woods in the world. Purpleheart wood in different phases after being cut The only way to prevent this drastic color change is to lock in the desired shade with the use of an UV-inhibiting varnish. After the wood reaches its peak bright purple tint, so long as it’s continually exposed to UV light, it will then settle-in to a dark maroon, chocolate-purple, or even black color. However, with age and sun exposure, the wood darkens and adopts a more purple-ish hue. When purpleheart wood is first cut, it's actually more of a dull gray or faded brown color. These include: amaranth, violetwood, tananeo, saka, koroboreli, pau roxo, and morado. Hence, these trees are colloquially known by quite a few names, depending on the language. There are over 20 documented species of Peltogyne! Purpleheart trees range from Southeastern Brazil to Costa Rica and even to Trinidad, but most species grow in the Amazon basin. Step out of your wood comfort zone and learn some quick facts about purpleheart wood:ġ. The Purpleheart Tree's Genus is Peltogyne In fact, a great diversity of natural color exists in wood, especially in tropical hardwoods. Martyr is an Immortal who magically returns from the dead after being burnt at the stake for hiding a war deserter. Shacknews: Can you explain the four different Immortal characters? Who are they and what abilities do they offer on the battlefield? The strategic points are positioned in the initial design of the map, but we constantly move and reorganize them until the last moment, based on feedback. We start by playing on a "gray map," which is basically a map with no textures nor colors, but only big building blocks to show the overall layout of a map.When the map structure has been decided to some extent after series of tests, we move on to apply art details that fit the style of Herarth. Yi: The dev team conducts play tests every day, and this has been something we've been doing since our prototype days. Shacknews: What is your approach to map design? How do you determine where to place strategic points, such as ones that contain war cannons and siege engines? Protecting and escorting the war machines to their goalposts will allow teams to destroy their opponent's giant totems. Great for crowd control.Īrms Race is a mode where players escort six war machines (three for each team) after capturing three separate footholds. Each foothold provides different strategies one is for quick respawning, one is for depleting the opponents' military strength, and the last one has a huge canon overlooking a courtyard. A team can claim victory by capturing and holding more footholds which deplete foes' military strength. Yi: In the Onslaught mode, players fight to capture footholds and drive back the enemy. What are the main objectives in a typical Onslaught or Arms Race session and how do teams go about ultimately winning? Shacknews: Walk me through a typical Warhaven session. We're hoping to provide a different interpretation of medieval fantasy. Because the Soldiers and the Immortals play quite differently, players will be able to use magic and supernatural powers as Immortals and have a lot of fantastical fun!Īlthough the technological background comes from the medieval era, there are unique items created or brought by Immortals through time and space these may operate as an over-technology in the setting of Warhaven. Soldier characters can transform into an incarnation of the Immortals during battle by acheiving kills and assits. Herarth, the world within Warhaven, is a multicultural world filled with elements from fantasy like magic and Immortals. What would you say sets Warhaven apart from the pack?Įunseok Yi, Game Director at Nexon Korea: Warhaven is not based in a historically accurate medieval European setting. Shacknews: There are a few games like this on the market right now: a game where teams can battle with medieval weaponry. He offers an overview of what Warhaven is, as well as what players can expect to see down the road. We were eager to learn more about Warhaven and were happy to hear from Game Director Eunseok Yi at Nexon Korea. All of this adds up to some intense 16v16 multiplayer action. On top of that, players can turn the tide of battle by becoming powerful godlike beings known as Immortals. It's a class-based competitive multiplayer game like few others out there, taking players into a Medieval fantasy realm and arming them with swords and sorcery. The path to glory lies on the battlefield in the upcoming Warhaven. If you don't see the pickguard you need in this list, please contact us to ask we are updating & adding to this list each week, or you can visit our sister site www.pickguardheaven. We also have a huge selection of pickguards for vintage guitars that far exceeds the selection offered by anyone else, and we have the knowledge to steer you in the right direction for your restorations and modification projects. Some of these customers are still with us after all this time! We have maintained the production tooling for all the parts we have made during this time, so we have detailed records for which template fits which model & when changes to the pickguards were made. Over the years we have supplied Music Man, Peavey, G&L, Gibson, Fender Custom Shop, Ampeg, National Resophonic, Collings, Sadowsky, Mike Lull Custom Guitars, Charvel, Jackson, Hamer, Guild, Spector ,and many others. I sold it to a kid.Chandler Music has been making Pickguards since 1980, supplying some of the largest guitar manufacturers in the world. I thought they just added another pickup? They're not the same. Mike Watt I had a non-reverse IV and I liked the II better. I actually think there is better tone with the two-piece.įlyGuitars Some people think the non-reverse Thunderbird II also sounded better than the two pickup IV. The other difference in the Thunderbirds, the non-reverses were two piece (neck & body) and the reverse was three pieces (neck and two body wings). The old EB-3s were one-piece bodies, the non-reverse Thunderbirds, too. Mike Watt One time I was playing in Kalamazoo, they closed the factory. financing i (2) Compare Only at Sweetwater Gibson Les Paul Standard '60s AAA Top Electric Guitar - Heritage Cherry Sunburst, Sweetwater Exclusive Solidbody Electric Guitar with Mahogany Body, Maple Top, Mahogany Neck, Rosewood Fingerboard, and 2 Humbucking Pickups - Heritage Cherry Sunburst 3,099. Mike Watt Yeah man, those are fucking great pickups.įlyGuitars Gibson did not keep records on anything. The closest I have come to them, for a few years, Chandler was making them, they sounded pretty close.įlyGuitars The 60's ones are great pickups I don't like the plastic new ones, you know they are too tepid, too dampened. There is something about, man I love them old nickel-plated Thunderbird pickups. Mike Watt I had them add a Bartolini preamp, with a bypass switch. I brought a few basses and that's the one they liked (Non Reverse II), the sound & stuff.įlyGuitars What are the extra switches on this bass? Kelly Clarkson, from a producer, an old friend I knew. I got asked to do a funny session back in November, with a pop singer that won that game show, ahhhh. I used that bass for the entire Contemplating The Engine Room. The bridge was put up too close so I had them move it up a bit. I added some mahogany & fiberglass on that thing. Gibson used that angled headstock for string tension, but, made the guy's weak. That big long headstock came off in my hands, it was all bondo. That was the good thing about touring back then, you could find basses for cheap. Boon (playing on the upper neck), but with the non-reverses it's all open for you. With the reverse, the horns are too much in the way of the higher frets. Headstock repaired and whole neck painted black.įlyGuitars Before you got into EB3s again, you were using a non-reverse Gibson Thunderbird II - what do you like about it, and what do you think about Thunderbirds in general? Output jack put on side and replaced with neutrik locking 1/4" jack. Chandler Thunderbird re-issue pickup (no longer made? check this out). Bartolini preamp with bass-mid-treb equaliser mini-switch for 200/400/800hz mid frequency. 1981 Victory Standard (Candy Apple Red)ġ966 Gibson non-reverse Thunderbird II: bridge moved up slightly so it would intonate, post holes filled and re-drilled. UK The release date and time countdown for when the XDefiant open beta. Upon closer inspection, the cosmetics seem to be pulled from other popular Ubisoft titles, like Assassin's Creed and Watch Dogs, so they may join as a class, too. Trailers Ubisoft Announces Tom Clancys XDefiant, 6v6 Free-to-Play Arena Shooter. Wolves, Outcasts, Cleaners, and Echelon factions battling across iconic locations is just the starting point. Combine that with a large pool of uniquely designed maps in rotation and no two matches will feel the same. Ubisoft has mentioned that more new factions will join post-launch and consist of more Tom Clancy crossovers as well as "beyond," which suggests that game may branch out into other Ubisoft series. Tom Clancy’s XDefiant offers a variety of competitive 6v6 arena and linear game modes, such as Domination and Escort. XDefiant's main draw is that it's pulling from many of the Tom Clancy games in Ubisoft's catalog, so we can expect classes inspired by Rainbow Six, and maybe even more obscure games like Tom Clancy's H.A.W.X. Currently, the plan for XDefiant is to release during the summer of 2023, which means that. They have increased health and can deploy shields to help their teammates. At the time of writing, the developers have only given us a launch window for XDefiant and nothing more. Wolves: The Wolves from Ghost Recon are the Tanks of XDefiant.XDefiant doesn't have a release date yet, but it's set to drop on Xbox Series X, Xbox Series S, Xbox One. Outcasts: Also from The Division, the Outcasts act as healers. The August 5 playtest will only be available for PC players in the US and Canada.Cleaners: The Division's Cleaners are the main aggressors, and feature high damage abilities. Echelon: Pulled from Splinter Cell (remember that game?), the Echelon are Support characters that can be used to provide intel to teammates and deny intel to enemies. From there, I go to template preferences and click on Virtualbox. I created a project and chose to insert a new node. I was trying to see if I could import a Virtualbox Windows 10 VM into GNS3 from the Web UI of the GNS3 VM server. Now, go back to your GNS3 client on your Windows/Mac/Linux host.I am just toggling around and seeing what I can do with GNS3. Right click the VPCs and open a web console. If a GNS3 client goes offline, and you make changes to the project server-side, the client will pull those changes from the serverĪdd a blank project on the "local" server in the web UI Add a node Drag and drop onto the canvas Add 2 VPCs Add links to the switch Power on the nodes All links green.The server dictates the state of the project.Any actions taken on the remote server are reflected on the client.Projects created on the GNS3 client are pushed to the remote server.Click "Web console" Anything done here.is reflected over here If you right click one of the nodes, you'll see the option to open a console in your web browser. You can even control aspects of the project in the web UI. Verify the Project State Server Side Click the "Test" project in the Web UI We have created our first topology using GNS3 hosted on a remote server. The ping test succeeded between both hosts. Let's configure PC1 with a static IP address. Right-click PC1 and choose Console Demonstrating an unconfigured host Now that we have connected our nodes in a simple switched topology, we need to configure them with IP addresses before they can communicate. One Ethernet switch and two VPCs Click the "Add a link" button Click PC1, then click Ethernet0 Drag it up to the switch and click Ethernet0 Do the same thing for PC2 and click Ethernet1 Click the play button to power on all nodes at the same time All links are green Use your mouse to drag and drop devices onto the workbench and create this topology. That's perfectly fine for this test project, as we just want to have a simple test drive. Right now, we don't have many devices to choose from, because we haven't uploaded any device images to GSN3. Click local Success!Īdd a Simple Topology Click the "Browse all devices" button Now, let's see if the GNS3 client pushed the project to the remote server. Upon reopening, the TCP connection should be successful.Ĭhange the Default Console Handler Go to Edit > Preferences Click the Edit button Change this to Putty > Click OK > Click OKĬreate a Test Project Click the New Project button I'm naming my project Test, click OK If you get a websocket error, close GNS3 and reopen it. The local server is where we will connect with our GNS3 client. If you'd like to enable authentication on the web server, you can do that from the VM's console here under the Security menu. The default server name is local, listening on TCP/80 By default, there is no authentication, so you'll be routed to the Servers landing page. Let's open a web browser and connect to the GNS3 Web UI. Any device images and projects will be remotely stored on the VM in /opt/gns3.We can SSH to the server using the gns3 user and the password gns3 (default).At your next opportunity, take a moment to verify the settings here, change passwords, and harden any settings as necessary. You should see something akin to this on the VM's console. Go ahead and start up the VM and make sure that everything is working. Double-click Boot Order Set your boot order to look like this and click OK GNS3_VM-disk2.qcow2 $guest_disk_storage -format qcow2īack in the Proxmox web UI, you should now see two unused disks.ĭouble click on Unused Disk 0. GNS3_VM-disk1.qcow2 $guest_disk_storage -format qcow2 # The qemu-img commands don't produce output, so be patient Tar -xvf 'GNS3 VM.ova' -C GNS3_OVA_Files/ # Default is "local-lvm", mine is "Guest_Disks" # Set your guest disk storage volume/partition We are going to complete the next few steps in the Proxmox server shell. We will be using the ESXi VM image as the base for the Proxmox VM. Right-click the Download button next to the ESXi image and choose Copy link address. You can download the ESXi VM image from here: Enter it in the “Partner ID” field at the top of your Teamviewer window or in the right third of the “Remote Control” tab. Ask for the Teamviewer ID of the computer you want to access. It’s extremely simple to connect to another computer with Teamviewer. You can create or sign in to a Teamviewer account, if you like, but it’s not necessary to access another computer. These are specific to your computer, and they aren’t tied to any particular account. In the center of your Teamviewer window, you’ll find your current ID and password. After you find it listed alphabetically under “Teamviewer” on GNOME, open it.īefore Teamviewer starts, it’ll present you with its EULA. Teamviewer is a graphical application that you can find classified under the “Internet” section on most desktop environments. Core dumps are configured to persist for at least 3 days, see systemd-tmpfiles -cat-config.Sudo systemctl enable teamviewerd Running Teamviewer The core dump files stored in /var/lib/systemd/coredump/ will be automatically cleaned by systemd-tmpfiles -clean, which is triggered daily with systemd-tmpfiles-clean.timer. See Debugging/Getting traces if debugging symbols are requested, but not found. When gdb is started, use the bt command to print the backtrace: For deeper analysis you can examine the backtrace using gdb: Pay attention to "Signal" row, that helps to identify crash cause. This is possible by specifying a PID, name of the executable, path to the executable or a journalctl predicate (see coredumpctl(1) and journalctl(1) for details). You need to uniquely identify the relevant dump. Use coredumpctl to find the corresponding dump: To retrieve a core dump from the journal, see coredumpctl(1). This file may be masked or overridden to use a different setting following normal sysctl.d(5) rules. Note: The default value for re_pattern is set in /usr/lib/sysctl.d/nf. Additionally, various size limits for the storage can be configured. By default, all core dumps are stored in /var/lib/systemd/coredump (due to Storage=external) and they are compressed with zstd (due to Compress=yes). By default, core dumps are sent to systemd-coredump which can be configured in /etc/systemd/nf. The re_pattern sysctl decides where automatic core dumps go. Now you have a coredump file called core.2071. Then find the PID of the running process, for example with pgrep: To generate a core dump of an arbitrary process, first install the gdb package. If the system is setup to pipe coredumps into a program such as systemd-coredump using re_pattern, Linux ignores the ulimit setting and only the dumpable prctl(2) can be used to disable coredump processing for selected processes. To disable core dumps in the current shell: See bash(1) § SHELL BUILTIN COMMANDS or zshbuiltins(1) for details. etc/security/nf * hard core 0 Using ulimitĬommand-line shells such as bash or zsh provide a builtin ulimit command which can be used to report or set resource limits of the shell and the processes started by the shell. Setting it to zero disables core dumps entirely. The maximum core dump size for users logged in via PAM is enforced by nf. See systemd-coredump(8) § Disabling coredump processing. If you want to completely disable all coredump handling except for a log entry, set the ProcessSizeMax=0 option. This method alone is usually sufficient to disable userspace core dumps, so long as no other programs enable automatic core dumps on the system, but the coredump is still generated in memory and systemd-coredump run. Then reload the systemd manager configuration with daemon-reload. Note: Do not forget to include the section name, otherwise this option will be ignored: systemd-coredump: Assignment outside of section. systemd-coredump behavior can be overridden by creating a configuration snippet in the /etc/systemd// directory with the following content (See nf(5) § DESCRIPTION, ): It generates core dumps for all processes in /var/lib/systemd/coredump. Systemd's default behavior is defined in /usr/lib/sysctl.d/nf, which sets re_pattern to call systemd-coredump. To apply the setting immediately, use sysctl: Sysctl can be used to set the re_pattern to nothing to disable core dump handling. Security: core dumps, although typically readable only by root, may contain sensitive data (such as passwords or cryptographic keys), which are written to disk following a crash.Disk space: core dumps of memory-heavy processes may consume disk space equal to, if not greater, than the process's memory footprint if not compressed.Performance: generating core dumps for memory-heavy processes can waste system resources and delay the cleanup of memory.Users may wish to disable automatic core dumps for a number of reasons: Warning: Core dumps should be shared only with trusted parties as they may contain sensitive data (such as passwords or cryptographic keys). We don't stock cheap anime figures we stock the best-scale statues around, and all with worldwide shipping. You can set up a photo shoot with these anime figures, recreate your favorite scenes from animes and mangas, and, best of all, have loads of fun! Solaris Japanese anime figures shop has over 50,000 authentic anime figures online. If you’re looking for anime figures online with many posing possibilities, check out the Nendoroid and Figma lines! Both lines offer great articulation, and Nendoroids add another layer of fun by shrinking your favorite characters into their Chibi forms. En el juego, tenemos la opción de elegir entre 5. When you buy anime figures, you can trust Solaris! Also, if you are new to collecting these great figures, check out our anime figure collectors guide. Conviértete en un ninja ahora en Naruto Online, un nuevo juego MMORPG para el navegador ( también disponible en versión de cliente) creado bajo licencia Namco Bandai, donde podemos participar de la aventura épica conocida del manga de Masashi Kishimito. Solaris Japan is a leading anime figures website you can be sure that all the anime figurines we stock are authentic. Affiliation 'Yamagakure' is not in the list (Allied Shinobi Forces, Akatsuki, Root) of allowed values for the 'Loyalty. There are many different anime dolls available - fixed-pose, original characters, anime action figures, garage kits, and more, so make sure to check out all of our offerings and find your favorite anime figurine today! edit Kaizer Minotaur Man Personal Gender Male Age Part I: 15 Part II: 18 Height Part I: 170cm Part II: 189cm Weight Part I: 78 Part II: 82 Blood type O Alignment Lawful Good. Anime figures and figurines from Solaris Japan, if you are looking for the best place to buy anime figures, our Japanese anime figures are more than just collectibles they’re a fundamental part of otaku culture!Ĭharacter figurines from your favorite animes, mangas, and video games are transformed and brought to life as three-dimensional anime statues and are perfect for anime fans and decorating your space.Ĭhoose anime toys from all your favorite franchises, like Dragon Ball, S word Art Online, One Piece, Demon Slayer, Attack On Titan, Hatsune Miku, and so many more! Updated vsh_skirmish (additional changes).Both sides dying simultaneously now counts as Stalemate.Fixed Hale disappearing when the game tries (and fails) to gib him.(Hopefully) Fixed some players being unable to punch as Hale ("A-posing").(Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich.Fixed Festive Eyelander not gaining heads on-hit.Fixed bugs related to Your Eternal Reward's on-backstab disguise.Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round.Hale's attacks now pierce through damage absorption of the Wrangler shield.The Diamondback now gains 2 guaranteed crits upon backstab.Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions.Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut.The script no longer forces mp_winlimit and mp_maxrounds to 0.Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish.Fixed a case where the payload cart could get stuck at the base of the elevator.Fixed projectile collision bug around the payload elevator track.Increased Red respawn wave time on D from 8 to 9.Some extra block bullets around B floor.Small safety improvement to Blu flank balcony to B.Improved clipping around B -> C building.Removed some more ceiling light collisions.Fixed missing glass from bullet blocked windows.Various player and projectile collision fixes.Reduced Blu respawn wave time on C from 3 to 2.Increased Red respawn wave time on C from 8 to 9.Increased Blu respawn wave time on A from 3 to 4.Increased max round timer length from 6 to 8 minutes.Reduced initial round timer from 6 to 5 minutes.Fixed teleporter particle effects (community fix from 'Jakub' (ficool2)).Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2)).Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2)).Fixed game mode descriptions for some of the summer map stamps.Fixed custom particle overrides not being reloaded on servers without sv_pure.Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe.Fixed changing model detail setting or using r_flushlod not always taking effect.Fixed a crash when going between two sv_pure servers with maps packing custom content.Fixed a crash that can occur when using changing model detail setting or using r_flushlod.Fixed a crash that can occur related to MP3s on VSH maps.Fixed a crash that can occur when changing from VSH to another map.Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH.Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH.Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another.Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended).Machine invaders immune to pushback while leaving their spawn Here's all that's changed in the July 25th update: At least they're giving it some attention though right? Still, the updates aren't yet the kind of thing many were hoping for after Valve originally said the recent update would be a "full-on update-sized update" and then later changed it to say it was a "full-on holiday-sized update". Team Fortress 2 managed to smash its all time player record at 253,997 around 2 weeks ago, but it's settled back down to around 100,000 now. With the Summer Event live until September 15th, 2023 it seems Valve still aren't quite done updating Team Fortress 2 with the renewed popularity. |
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